Terrafactor

Terrafactor privacy

Last updated: 31 October 2026

Terrafactor is made by randy. Questions or requests: [email protected].

TL;DR: We do not sell your data. It's all gameplay stats and crash reports, for improving the game.

Gameplay stats

On by default. Turn them off any time with Share Gameplay Data, on the first-launch screen or in Options > General. It stops sending straight away.

They're tied to a random ID made on your computer, never your name or Steam ID, and cover:

We use them to see where players get stuck, what to balance and what's broken.

Crash reports

Sent when the game crashes, under the same switch: where in the code it crashed, its last error messages, your version and OS. Folder paths with your user name are stripped first. On Windows the crash dump goes too, which can hold small pieces of what the game had in memory. We use them only to fix crashes.

F9 feedback

Nothing is sent until you write a note and send it. A note carries your text, a screenshot, the end of the game's log, where you were in the game, and your Steam ID and name so we can thank you in the patch notes. Other players' names, chat and your user folder are stripped from the log first.

Steam

Your account, friends and multiplayer connections go through Steam, under Valve's own privacy policy.

Where it goes

Stats and crash reports: PostHog (USA, through Amazon CloudFront). Windows crash dumps: Backblaze (USA). F9 notes: Cloudflare. Transfers to the USA are covered by the EU-US Data Privacy Framework or standard contractual clauses. We don't sell your data, and the game has no ad trackers or cross-site tracking, so it doesn't respond to Do Not Track. None of this is needed to play. Stats and crash reports run on our legitimate interest in fixing the game; F9 notes on your choice to send one.

Your rights

Ask what we hold about you, or to correct, delete or restrict it, or object to it, at [email protected]. For F9 notes include your Steam ID or the note's ID; for stats and crash reports, the install ID (the line starting posthog distinct_id= in the game's log). If what the game collects changes, this page and its date change too.